Thursday, October 2, 2008

Crysis: The Complete Pack review!


Ah, Crysis. That game that your computer won't run. I hear it's all just flash, no real material, and that it's game play is uninteresting. Is that actually the case? Quite the contrary, actually, as Crysis and it's counterpart Crysis: Warhead deliver stunning visuals and exciting game play. I'll go over Crysis first.

Crysis puts you in the suit of a super soldier, on a mission to rescue archeologists on an tropical paradise. You fight Koreans with a squad of other super soldiers like you, although most of the time you're a lone wolf, so don't get me wrong; this is no tactical shooter. The suit you and your chumps are wearing has several different features, an armor mode, which lets you absorb more damage, a speed mode, which lets you move much faster, a strength mode, which lets you, well, be strong (to jump higher, and throw things farther), and a cloak mode, which renders you invisible for a limited amount of time. The effectiveness of these modes are all based around your suit energy level, which recharges moderately fast but also is spent as fast.

The gunplay in Crysis is somewhat different that most games, the guns feel heavier, more realistic, and all around more awesome. But that doesn't stop you from dying more than ever. The difficulty of the game waxes and wains, as sometimes you'll be able to breeze through enemies like a tank, other times you'll find that you have to try and die ten times before you complete an area.
Amazing physics and great visuals really complete the game, and I know you're saying "yeah, on your computer", but I have no dream machine, I was able to run everything on medium with a dual core 2.6 ghz, and nVidia 256mb 7600gt, and it looked great.
The story of the game is interesting enough to keep you captivated, and although it's not a very original idea, it's still fun. The game play ranges from person to person combat, stealth action, survival, jet flying, car chasing, massive tank skirmishes, sniper wars, and a number of other innovative mechanics.
My only complaint is that just as you get the hang of it, you're onto the next thing.
I finished the campaign in around ten hours, minus load times and reloads due to dying, around eight and a half hours. The experience is short and sweet, at worst; lackluster and frustrating, at best; pure genius. I hear there is a map editor somewhere in there too.

Check back for a complete Warhead review in several days.

8.6/10 for innovative game play, amazing graphics, map editor. Frustrating at times, un-original story, unbalanced combat.
What I'm playing: Crysis: Warhead, Mass Effect
Games I'm into: Left 4 Dead, FarCry 2

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